reptomancer. Generally though, my greatest consideration here is the Act boss. reptomancer

 
 Generally though, my greatest consideration here is the Act bossreptomancer <code> Share</code>

Then, a wild Reptomancer appears. Got it, thanks. I did not have Blood Vial or Toy Ornithopter, and I never used. A18 is the single biggest difficulty spike IMO. Report Save Follow. Immolate would be the best aoe, but something like conclude+ would work well too. You could get around this sometimes if you have wraithfrom for example and you could consistently play it early but you need to be. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Farow • Additional comment actions. But if you can’t even take out the knifes with energy to spare in Act 3, you really should ask Neow what the fuck kind of cards you’re getting after you get Caesar’d. If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggers. Deva Form Watcher Rare Power. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). By Sampstra Games and 1 collaborators. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Reply. Consider 3 if your deck is good at killing the knives. Sentries, Act 2 elites are all really cool fights, Nemesis. ( 1965-01-23) January 23, 1965 (age 58) Harbor City, California. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. Provides significant benefit almost regardless of deck/build. At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. Slay the Spire. 64. You can find jorbs shirts and hoodies at: you want to buy the games we've been pl. Then she no longer started showing up in the easy pool. It costs 0 until it. Let gremlin #1 hurt you to proc puzzle. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. Zelda: Tears of the Kingdom. ago. Even if the deck is going awesome, a bad draw in turn 1 and/or 2 can end the run right there. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. Bubba_Doongai • 22 days ago. Plus having actually hard elites in act 3 is good, considering for awhile act 3 has been the easiest act. 2021 Regeneron STS Scholars. Thousand Cuts is really situational. Please nerf that. This could happen on turn 3 or later, which can be pretty damaging. Mods on the table below with a * next to them are Daily modifiers and. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. , even the tri-sentries attack for 18. The Boss Relics generally regarded as being very powerful are relics that consistently grant energy. 12 (16) AoE is FAT on Watcher. The risk is just not worth it if you're trying to win. Bowling Bash is a really underrated card when it comes to those fights as well. Always uses Taunt every 4 turns. At lower ascensions there would some shifting around most likely. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. At the start of your turn, draw 1 additional card. Share. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Repulse: Shuffles 2 Dazed into the draw pile. Defect is a worthless character. It's not the most effective in points or speed, but I can usually make most decks into a Barricade deck and it's still effective in high Ascension. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Share. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Well, if "full energy" means whatever energy you put into it, i. Spouse. Glass Knife (The Silent - Attack) Cost: 1 energy. The reason you should take this card early is in your comment. You can do a lot with 3 cards and 6 energy on Watcher. Business, Economics, and Finance. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. CryptoYes. Hardware components: Webcam, Logitech® HD Pro:Even then, you have to considerably modify your deck to make it work, meaning that it will often be a Wound in your hand. e. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . This boss relic is really hard to evaluate. ago. Instead of daggers he summoned fire sprites, and instead of a massive attack, he had a heal. 拜蛇术士. Common relic is always a small boost, but some uncommon and rare are quite situational. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. I've tried reading guides, following recommendations on how to select cards, and can have really killer decks that are letting me survive Act 3 enemies with full health at the end of the fight. New comments cannot be posted. level 2 · 4 yr. Dead Branch + Corruption has been the most broken combo in the main branch for a long time, and can be further bolstered through the various Ironclad exhaust support options (Feel No Pain, Dark Embrace, ect. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. So did I play my cards wrong or have the wrong cards?Slay the Spire on Steam: is fresh YouTube content, hot off the presses! Not one of those stinky. Definitely not balanced. Obtain 1 card. Please nerf that. 33) Iffy corruption. ago. I googled it and saw a Steam thread which said you should focus the daggers. If you're doing well, then Fusion Hammer lets you take on additional elites, since you'll be healing most of the damage you take anyways. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . The only place the targeting gets fiddly is on Reptomancer if there's 3 or more daggers, sometimes selecting the one you want is a pain Reply reply Mean_Agency_5808So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Just encountered this situation, 89 damage (reptomancer 30, two daggers dealing 25 and a third one dealing 9). The other two classes are better off with Orrery. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. Turn one damage makes or breaks too many fights. Discussion: Reptomancer/Dagger. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. I have created a guide that explains how different monsters and bosses behave and how to use that to your. If you can’t beat giant head you probably can’t beat the heart though, so you kind of should be taking the risk anyway so that you can get a chance at improving your situation. sentries are the easiest base elite fur sure, but regen sentries can be difficult to kill beclaws on ascension 18+ with the additional daze from each debuff you draw very few attacks purr turn after cycling through your deck once. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Option 3: Get a random relic, 75% chance of a curse. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . In reptomancer, it's when repto dies. Reply AshenHearts. When the minster has 150 HP it doesn't do much. Option 1: Leave, gain nothing. A18 on ironclad right now, mostly play clad. One of the Reptomancer’s attacks also has a weakening. Fight is tough for sure. Reptomancer makes me real scared of taking elite fights in act 3. That's plenty of multi-enemy fights to make the AoE damage worthwhile. Losing a run will NOT reset any progress or decrease your Ascension. Pandora's Box: The box can dick you over by replacing too many cards that can block. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. Woke Bloke: 4, alternatively 5 if you want to kill cultists really fast. Dude I specifically avoid Elites in Act III almost entirely because of her. It also allows for fun synergies. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. 1 Energy | Whenever you draw a Status card, draw 1 card. 18 and up summoning 2 daggers is the final straw to really threaten you. Add a Burn into your discard pile. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. Awakened One is the hardest and most annoying boss if you have a power-heavy deck that isn't broken enough to overcome the. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. Attacks that deal 5 or less, activate Torii to be reduced to 1 damage, and then Tungsten Rod reduces it to 0. One of the Reptomancer’s attacks also has a weakening. Probably just Reptomancer and maybe Slaver Trio. Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. Custom Mode is a game mode unlocked by playing a Daily Climb. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. Reptomancer won't stand a chance!" >2 spikers with 1 repulsor >2 spikers with spheric guardian >drew dat aoe when nemesis sawed your health in half, and you have no flex tape #9. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. ) Call me with up to 10 [ [ name ]]. Ice Cream Rare Relic. . ). Maybe tone it down just a tad and it'll be perfect. 6. My character was half HP and I didn't have enough block to counter this. Playing on Custom Mode disables Achievements and the Leaderboards. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Skim Defect Uncommon Skill. It is the hardest fight in the game by far. If you're Defect or Silent, this guy will often do so much damage to you it will end your run later. Movies & TV. At least nob can be brute forced by taking it on the chin. $12. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. But the wokebirb IS the chosen. She also cannot summon more than 3 times in a row, so if you kill daggers quickly enough, she will stop summoning them for a turn. This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. Effects like that are even notorious for being bad. Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. Locked post. spirescan-bot. I googled it and saw a Steam thread which said you should focus the daggers. So probably towards the end of Act 1 your deck is getting too slow. A well stacked Genetic Algorithm is a great solution to this problem. I guess it's a rare occurrence for any mob that can summon minions. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. Every time you play 3 Attacks in a single turn, gain 4. It can provide some much needed AoE to a shiv-heavy deck too. All Reviews: 3 user reviews. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. ) She slaughtered me. Still, hard to pass up free damage. Option 2: Upgrade a card, 25% chance of a curse. Prenter, Jr. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. So I killed all the daggers fast, but he kept summoning more. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. Act 2 is definitely the hardest in terms of hallway fights. ) Philosopher's Stone is a Boss Relic. But decks' needs are not that consistent. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. Republican. Probably my fault for not rolling the dice correctly on the first two turns. This overall, is probably in the player's favour in. Report Save Follow. $8. The artifact stripping is also lovely, and pairs incredibly well with Red Mask. She doesn't fit in well as a normal Beyond enemy. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Gain 1 Energy on the first turn of each combat. That run broke my brain. Donu & Deca: 4, because Donu's attack is bigger. Pretty top-shelf but worth every penny. 3 and 4 blocks either of the first 2 attacks, 0. Somewhat useless in Act III. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Add 1 (Upgraded) Shiv to your hand for each card discarded. All of the bosses behave a bit differently in Act 3, and on A20 you won’t know one of the ones you’re fighting until you get there. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Baldur's Gate 3. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. soccercobra50. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. Just for any new players reading, the boot is a bit of a meme for being worthless. slothen2 • 7 mo. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. It can provide some much needed AoE to a shiv-heavy deck too. Daily Discussion/Debate #59: Barricade. I have no clue. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". Elites are stronger monsters that are marked separately from normal ones on the map. Playing on Custom Mode disables Achievements and the Leaderboards. ago. If you find this relic, you will search the ends of the earth for Corruption, and. Next turn, add 3 copies of that card into your hand. I have created a guide that explains how different monsters and bosses behave and how to use that to your. One of the awkward boss relic, its value has high variance yet still have a minor drawback. 1. Imagine [[Noxious Fumes]] against the Collector. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Silent loves fat decks, with plenty of mitigation and slow damage, while GF can only be played when you have drawn all your deck, so late in a fight. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. This event used to be really annoying by design. Intermediate Full instructions provided 9. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. ) She slaughtered me. etc. This is another older jorbs timestamp where you can clearly see the top right dagger hitting before the reptomancer even though she is further left. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Please nerf that. So even if this card doesn't pay for itself, it can help lots during the first act. On the turn you draw it you're down one card draw, as you could of drawn a different, possibly more useful card if you hadn't drafted Brutality. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. Also, it's a rare, you won't find one very often. 12 (16) AoE is FAT on Watcher. Always uses Taunt every 4 turns. Centennial puzzle active. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. Akabeko Common Relic. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Remove all strikes/defends is incredible. You take advantage of Defect's ability to handle act 1 extremely well, otherwise you wouldn't be beating the act 1 bosses "without issue". You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Darklings would be very generous lovers as they only have a 1 turn refractory period. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. It used to be +2 enemy strength, and that's just brutal. Lagavulin is the most annoying in act 1. Definitely not balanced. I think she was buffed upon being promoted to an Elite, though. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. 162K subscribers in the slaythespire community. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Put all Cost 0 cards from your discard pile into your hand. Damnit. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. Anyway, quantity of relics has a quality all of its own. By Sampstra Games and 1 collaborators. Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Daily Discussion/Debate #104: Lagavulin. 15 block is quite a lot if you don't have block scaling. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. ago. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). In wrath, 24 (32) damage is a. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Reply. You had a few reasons to take it but I have a feeling it wasn't as impactful as it can be in other runs. Teaches you that sometimes you have to take a little bit of damage to end the fight a turn or two earlier to avoid taking massive amounts of damage. Sneaky Gremlin for example can spawn with 11 HP, so a Pressure Points+ will oneshot it. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. The goal is to kill the knives before their big suicide attack. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. Orrery vs. But then it kept being useful even in Act 3 - even in its worst form - to just clear out trash faster. Awakened one will make me consider whether to pick up another low impact power, whereas Time Eater will make simply want high impact cards and as much. ago. Honestly, Philo Stone is now much more takable since the nerf. Caos Spawn. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. Gremlins leave so you skipped #2 & #3. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. So I killed all the daggers fast, but he kept summoning more. Getting punked for 80+ on turn 2 is too much, especially for a regular hallway fight. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Having your good cards early is. Reptomancer, triple jaw worms, black slimes, etc. Please nerf that. ago. 15 block is quite a lot if you don't have block scaling. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Monsters. 78K. The Regeneron Science Talent Search provides students a national stage to present original research and. Innate upgrades can be "worth it" if your whole strategy revolves around getting that power online, but they are typically low priority compared to upgrades that dramatically increase a card's effectiveness, reduce costs, etc. But this is a uncommon relic with uncommon price, so it depends on the situation. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. Why do you have an empty space when burning blood should be? 7. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your. We fused card games and roguelikes together to make the best single player deckbuilder we could. Data accurate as of April 28. (Whenever you draw a Status card, draw 2 cards. Multiple enemies is so common that this is a pretty ok pick imo. Tiny House Boss Relic (100% sure) Obtain 1 potion. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Data accurate as of December 07, 2022. Or wins against Time Eater, but die to Reptomancer. 2 - The general idea is that you spend early Act 1 putting attack cards in your deck even if they will be bad for your Act 3 deck, specifically so you can beat Gremlin Mob, Lagavulin, and the difficult. Shuffle a Daze into your draw pile. ago. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. This was the first relic of yours that I got in a run, and it duplicated the Snake Ring of the Silent. Losing a run will NOT reset any progress or decrease your Ascension number. You can have a deck that wins against Champ, but die to Book of Stabbing. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Compare to nemesis which often just drops a 45 damage attack on you turn 1 or 2, or reptomancer which might require you to block for 80 damage turn 2, if you didn't draw aoe. Thus you are gaining a lot of rewards. You have enough focus/orb slot scaling already, you want to not die to repimancer. ) She slaughtered me. Please nerf that. That's a pretty solid run of "better for fights". Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. SPACEMANTIMEZ • 8 mo. She also has a lot of 0-cost attacks, like her shivs. The max hp mask can literally be run winning so I think it's fair. If your deck doesn't have these, avoiding act 3 elites is a good idea. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. Reptomancer Nemesis Spire Growth (EDIT: Or rather, Spire Spear/Shield, is what I meant. Orrery vs. Then, a wild Reptomancer appears. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max Silent Reptomancer is lethal Had her doing 90+ damage turn two. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Easily Reptomancer, Tri-slavers, and Gremlin Leader are some of the most fun and have interesting choices built into them. Can also save you from some significant late-fight damage against Reptomancer and Giant Head. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. Unique Playstyle. The other two classes are better off with Orrery. ago. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. It's the opposite of a win-more relic. act 3, Stone head they're about the same (not good), for Nemesis it's down to RNG, for Reptomancer, Horned Cleat is better. Elites are stronger monsters that are marked separately from normal ones on the map. You can do a lot with 3 cards and 6 energy on Watcher. enemies that have front loaded damage such as, slavers, snake plant, and shelled parasite hit for a large amount of damage the very first turn. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. r/slaythespire. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. Report Save Follow. And Reptomancer will kill you. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong.